It will reset if you leave and return. Odin is found in the locked throne room chamber within the ruins, ready to face his challengers. Odin is not a normal Guardian Force like the others you have obtained throughout your travels. After taking a stone lift up, the player comes to a screen with ladders leading up to the top of a tall tower. This shortcut can be used for farming Luck-J Scrolls from Odin, however, by purposefully defeating him right as the time is running out, still netting battle rewards yet being ejected from the ruins. DrainAeroPain This is a tall throne room with mosaic windows letting in limited light. The quest is easier with the Enc-None ability equipped (learned by Diablos). The party must find a series of red gemstones and place them in the eyes of statues to acquire the code to access the room where Odin is fought; if they cannot do this before the timer ends, they must start over. Region The two in Balamb are mutually exclusive, therefore you may pick up twelve TM issues total and get thirteen diary entries after adding Centra. Ladders Orphanage (Chapter 15) Jumbo Cactuar. Centra Ruins Side Quests. Encounters Proceeding up into the ruins, there are two gargoyles: one at the entrance leading to Odin, and one on top of the ruins. Run around, until you run into a Tonberry. SCENE: Timber Maniacs 1: There are thirteen of these magazines and an entry from Centra Ruins. It's the entrance to the Centra ruins. Centra This section about a location in Final Fantasy Airborne Brigade is empty or needs to be expanded. Defeat a Tonberry (small, green creatures holding a lantern - found at the Centra Ruins). Centra was once a prosperous civilization until it was destroyed by the natural phenomenon, the Lunar Cry around 90 years ago. Take Squall and Quistis along, and have one or both at critical status in order to use limit breaks. To obtain the Tonberry King GF what you're going to want to do is defeat around 20 Tonberry enemies in Centra Ruins. Built with prominent white stone, intricate murals and stone pillars were abundant, particularly seen in the example of Edea's House. Items and draw points Centra Ruins - Tonberry King Cactuar Farming in the Kashkabald Desert. If the timer runs out before the party encounters Odin, he seemingly kills the party (The heavens hath decreed thy fate. Centra Ruins - Odin Final Fantasy VIII. Continue down the path and the team will be ambushed by some Esthar soldiers. Statue Bosses Centra was once a prosperous civilization until it was destroyed by the natural phenomenon, the Lunar Cry around 90 years ago. For Final Fantasy VIII on the PlayStation, a GameFAQs message board topic titled "45 Riddles in the Centra Ruins" - Page 33. Centra Continent . Location of the code to enter Odin's chamber. Shumi Village From Cetra, take advantage of one of Final Fantasy's world map oddities by traveling south until you get from the far south of the map to the far north. The Lunar Cry annihilated the entire Centra civilization and wiped it from the world map. PERISH BY MY SWORD! Travel to the crater in Centra Continent south of the map, and you'll find an odd structure, known as the Centra Ruins, jutting out of the landscape in the vicinity of the Yorn Mountains. Remove this ad - Subscribe to Premium. The battle being timed alludes to Final Fantasy V whose Odin was faced under similar conditions. If you re- enter the ruins though, the timer will start counting from 20 minutes again, so no need to worry. The code is random. Selphie's description of the ruins at Sir Laguna's Page. Gameplay details Let Squall's HP hang low, so Renozukuken becomes availble and does devastating damage. Tonberry User Info: Tjkilla. There is a side quest to challenge Jumbo Cactuar and acquire the Cactuar GF. This is the Story Walkthrough for the location Centra Ruins in the game Final Fantasy VIII (FF8, FFVII). Odin will not attack, but if the player runs out of time during the battle, Odin will slice the party with Zantetsuken. Quests As soon as you enter, you'll notice a 20-minute timer that starts counting down. In this episode, we have Logan with us again as we take on the Centra Ruins! Final Fantasy IV: The Complete Collection, https://finalfantasy.fandom.com/wiki/Centra_Ruins?oldid=3351780, Section needed (Final Fantasy Airborne Brigade), Section needed (Final Fantasy Record Keeper). None Centra Ruins contains a side quest to challenge Odin and Tonberry King. At the back behind the statue is a set of stairs leading up before forking; the left path breaks half-way through, while the right path leads up to the next floor. Why the shortcut functionality exists is unclear; it may be a leftover from developers testing the game. If the timer runs out, you have the choice of trying again (starting from outside the ruins) or accepting game over. It contains many ominous statues, mosaic glass windows, and dimly lit rooms. ), before the player is presented with options to "Try again" (which boots the player from the ruins with all the progress intact) or "Game over" (which results in a Game Over). Encounters The exact number is random but it's between 18 and 24. Part of the main quest occurs in the Orphanage, which Squall needs to visit before boarding the White Seed Ship. Items and draw points Make your way down the path until you reach the draw point for some free Sleep magic. The Centra Ruins is an entirely optional dungeon located on the (you guessed it) Centra continent. We also get 2 optional GF's in this episode! Its only remaining features are Edea's Orphanage and the Centra Ruins, the temple of the GF Odin. Once Balamb Garden is mobile, after Fisherman’s Horizon, you can take the Garden to the Centra continent in the lower left of the world map. The player must take the eye out and leave the statue eyeless. Edea's Orphanage Ruined city Acquiring Odin is needed to recruit Gilgamesh at the point of no return. Warning! The Centra Ruins are a tall, diamond- shaped building on (surprise, surprise) the Centra continent. Odin will not attack, but will annihilate the party with Zantetsuk… None of the magazines are actual Item menu items. The left one leads to the control room, and the ladder on the right allows access to a hidden Aero draw point. None Leave the Centra Ruins and save your game back on the world map. Other than that, the only Location of note is Edea's House. Throughout the structure there are blue and red wires, which power the apparatus inside. Some devices work as if controlled by magic. Reaching Odin's room allows the party to challenge him. First floor The Centra Ruins, located within the destroyed continent of Centra, is near Mount Yorn to the south-east of the Centra Crater. Items and draw points Continue down the path and the team will be ambushed by some Esthar soldiers. After enough Tonberries have been killed the King steps in to battle the party. Players may want to face Tonberry King once the party is on average above Lv30 to be able to draw the valuable Full-life from him. Enemies Centra Ruins (optional) Rare Cards N/A Draw Points N/A GFs Tonberry King Magazines N/A Enemies N/A Blue Magic N/A Head northeast from Edea’s Orphanage to the Centra Ruins (where you fought Odin). Centra Ruins (optional) Rare Cards N/A Draw Points N/A GFs Tonberry King Magazines N/A Enemies N/A Blue Magic N/A Head northeast from Edea’s Orphanage to the Centra Ruins (where you fought Odin). Note: You may have to defeat a few to gain one. Make your way down the path until you reach the draw point for some free Sleep magic. BlobraBombBuelForbiddenTonberryTonberry King (boss)Odin (boss) They are incredibly easy to kill. Items and draw points The Centra Ruins The Centra Ruins are a tall, diamond- shaped building on (surprise, surprise) the Centra continent. The Centra Ruins is an optional location on the Centra continent in Final Fantasy VIII first accessible by the mobile Balamb Garden. You have to get the code by taking the leftmost gargoyle's eye and placing it in the rightmost gargoyle's eye. If you re- enter the ruins though, the timer will start counting from 20 minutes again, so no need to worry. It is a dimly lit, circular, dark room with a glowing blue sphere. Sir Laguna's page entryCompleting the ruins within time limitDefeating Odin Other than that, the only Location of note is Edea's House. Read on for more information about the optional side quests present in this location. The player then enters the code once the gems have been placed on the first gargoyle, and the entrance is opened. Then put … The only structures left standing were the Centra Ruins and the building that would become Edea's orphanage. セントラ遺跡 (Sentora Iseki?) A good area for this is the first area of the ruins as Tonberries are the only encounter there. Bosses The timer keeps ticking by during the battle, so to get more time the player can exit after opening the door to Odin's chamber and the timer will begin from the start upon reentering the ruins. Defeat Jumbo Cactuar on the Cactuar Island off the shore of Kashkabald Desert in Centra. In this episode, we have Logan with us again as we take on the Centra Ruins! Statue's eyePain (hidden, never refills) Type This is something extra. (Odin will randomly enter a Now its time to kick 18+ Tonberries' asses in order to get to the Tonberry King. Star Fragment (x2) Defeat the Iron Giant (large blue creatures with a huge sword). He cannot be junctioned, but will appear randomly to vanquish random opponents. The Centra Ruins are noteworthy, and you can enter them as soon as Balamb Garden becomes mobile. Take your favorite fandoms with you and never miss a beat. This place is home to two GFs, although Odin isn’t a GF in the traditional sense, and you’re not really here for him. Control room The player must climb above to the second gargoyle and retrieve the code and two gems to be placed on the first gargoyle. Although there are tons of monsters! There's a statue of a sorceress and knight. Take Squall and Quistis along, and have one or both at critical status in … Defeating Tonberry King earns the player Tonberry as a Guardian Force. This area also has a hidden Drain draw point. You’ll shortly find yourself outside, where you’ll be attacked by some Esthar Soldiers. Odin A throne room can also be found within the ruins. You can help the Final Fantasy Wiki by, This section about a location in Final Fantasy Record Keeper is empty or needs to be expanded. Statue's eye Teleport to Odin directly by pressing square key. Once you enter, you have 20 minutes for solving the riddles. The monsters who, when defeated with the Card ability, may yield this card; this does not include monsters that drop a card when defeated normally or for plot reasons; Items of Interest: In Centra Ruins – 7 shown, Guardian Forces: Found in Centra Ruins – 1 shown, Monsters: Encountered in Centra Ruins – 9 shown, Spells: Found in draw points in Centra Ruins – 3 shown, At the top of the right ladder after the levitating block, At the right edge of the catwalk at the top of the tower, Complete the puzzles and open the door beneath the lower statue, Appears immediately after defeating approximately 20 Tonberries. They are incredibly easy to kill. Instead, Odin randomly shows up at the conclusion of random battles to finish off the enemy for you. You can access the Centra Ruins as soon as you have the ability to drive Balamb Garden around the world map. Centra Ruins When you enter you’ll see a counter pop-up, and some being - Odin - will communicate with you. Tonberry is also in the Centra Ruins, but it's much easier to acquire once Odin is defeated and the time limit on the ruins is removed. 4. Centra Ruins. The Centra Region is pretty barren, even of Draw points. Map Escape from the Centra Ruins¶ From this draw point continue up and to the right to reach a Save Point in front of two doors. BlobraBombBuelForbidden It is unknown what purpose the ruins once served. Go into the Centra Ruins and onto the screen with the fountain. This is the Story Walkthrough for the location Centra Ruins in the game Final Fantasy VIII (FF8, FFVII). Centra Ruins Misc. Centra - Excavation Site. The control room is reached after taking a lift up to the second level and climbing two flights of ladders. Save your game and head up - the right door just loops around to areas you’ve previously explored, and isn’t worth your time. Top Voted Answer. BlobraBombBuelForbidden The timer keeps ticking by during the battle, so to get more time the player can exit after opening the door to Odin's chamber and the timer will begin from the start upon reentering the ruins. A quick way to kill the Tonberries is to bring Irvine on critical health and use his Armor Shot to kill the Tonberry in one turn; other Limit Breaks can also be used, but Irvine's is faster than most others', as Quistis's Degenerator has no effect on Tonberries. You can visit the Centra Ruins any time after Balamb Garden becomes mobile. Reaching Odin's room allows the party to challenge him. Encounters Odin (Discs 2, 3, 4): Enter the Centra Ruins and complete it within the time limit. In the middle of this area there is a diamond shaped tower called the Centra Ruins. It’s an odd-looking structure that is home to all manner of similarly odd-looking enemies. Areas Time for another cut scene with our good pals, Laguna, Kiros and Ward. To get Tonberry, players need to beat 20 Tonberry enemies while in the ruins. Tonberry enemies are not the easiest in FF8 by any stretch of the imagination, so come prepared with healing items ready. Drain (hidden, never refills) You’ll find the Centra Ruins on the western part of this Centra Crater landmass. The Centra Ruins is a large tower, based around an octahedral frame, and is comprised of ancient, stone structures. Take the eyes, place them in the gargoyle down below, and then enter the passcode to fight Odin. Edea's Orphanage Activating this mechanism erects stairs in the area below, allowing the player access deeper into the ruins. Once you enter, you have 20 minutes for solving the riddles. Northeast of Edea's Lighthouse there is an oddly shaped ruin sitting by itself surrounded by towering mountains and barren land. The Centra Ruins will appear on Selphie's Sir Laguna's Page after the player visits the area. Northeast of Edea's Lighthouse there is an oddly shaped ruin sitting by itself surrounded by towering mountains and barren land. The green dome at the top of the ruins has another statue with only one eye. Items and draw points Die Centra Ruinen findet man im Süden der Weltkarte, nicht sehr weit entfernt der Ruinen gibt es einen Strand, man kann sie also mit dem Garden erreichen. The specific area within this location where this encounter takes place, The monsters that may be encountered in this area during random battles, The specific area within this location where this point of interest is located, Details on where this point of interest specifically can be found, The name of the Guardian Force's combat skill, used with the GF command, The element of the Guardian Force's combat skill, if any, used with the GF command; the damage dealt by the skill is affected by the target's vulnerability to that element (damaging skills with no element are non-elemental and always deal normal damage), The status effect created by the Guardian Force's combat skill; hover over a "Multiple" status row to see the specific status list, The unique abilities that this Guardian Force is able to learn; these abilities cannot be learned by other Guardian Forces or through items, The amount of experience yielded by defeating this monster, expressed as a base amount plus a modifier based on the monster's relative level; experience is split evenly among all surviving party members, and a separate split of the total is made for all equipped Guardian Forces; if the party runs from a battle, they still earn experience proportional to how much damage they dealt to the enemies; the character who registers the final blow on an enemy receives a bonus to experience, The amount of ability points yielded by defeating this monster; ability points beyond those needed to learn a GF's next ability are not carried over, Whether this monster is flying and/or undead; flying monsters are immune to earth damage; undead monsters are damaged by curing spells and healed by drain effects (the caster is harmed instead), The range of levels which this monster may appear at; the monster's level is determined by the average level of the members of your party, within this range, The range of hit points which this monster may have; the exact number is based on the monster's level, The range of strength which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of vitality which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of magic which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of spirit which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of speed which this monster may have; the exact number is based on the monster's level; numbers shown in, The range of evade which this monster may have; the exact number is based on the monster's level; numbers shown in, The elements that this monster takes extra damage from, Whether this is an Attack, Healing, or Indirect spell, The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage), The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list, The relative damaging or curing power of this spell, The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list, The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list, The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list, The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list, A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether, The element of this card; when the Elemental rule is in play, placing a card on a space with its elemental property will increase all numeric values on the card by 1, while placing a card on the wrong element decreases these values by 1, The number of this card that is used when refining it with Card Mod, The number of this item is created when refining this card with Card Mod, The item that is created when refining this card with Card Mod. 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